Cloud gaming facilitates the storage on content in distant connected spaces, which helps in the achievement of higher accessibility and reach. It is expected to gain quick mileage in the years to come. According to Market Research Future (MRFR)’s analysis, the global cloud gaming market is prognosticated to mark a double-digit CAGR of 24.6% during the review period 2017 to 2023.
The technology eliminates the need for specific hardware for playing the games. Increasing penetration of smart devices and gadgets are expected to support the expansion of the cloud gaming market over the next couple of years. The availability of high-speed internet services is further anticipated to encourage the growth pattern of the market in the forthcoming years. However, lack of standard cloud infrastructure remains impediment to growth of the cloud gaming market.
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The different segments of the cloud gaming market, by type, are video streaming and file streaming. Among these, the video streaming segment held a relatively larger share of the market in 2018 and was valued at USD 853.87 Mn. The file streaming segment is anticipated to strike a higher CAGR of 28.11% across the assessment period.
The segmental analysis of the cloud gaming market, on the basis of deployment, are private cloud, hybrid cloud, and public cloud. The private cloud segment achieved a valuation of USD 544.76 Mn in 2018 and is anticipated to grow at a moderate pace in the upcoming years. In addition, the hybrid cloud segment is projected to register a comparatively higher CAGR through the evaluation period.
On the basis of gaming system, the global cloud gaming market has been segmented into Remote Play, G-Cluster, StreamMyGame, PlayStation, Steam in-home streaming, and others. Among these, the steam in-home streaming segment held the maximum share of the market in 2018. Also, the StreamMyGame segment has been assessed to expand at 21.25 % CAGR during the forecast period.
The end-user segments identified in this MRFR report on cloud gaming market are serious gamers, casual gamers, and social gamers. The social gamers segment secured the forefront position in Cloud Gaming Market in 2018. In addition, the serious gamers segment is prognosticated to register a CAGR of 28.17% across the review period.
The geographical study of the global cloud gaming market spans across Asia Pacific (APAC), North America, Europe, the Middle East & Africa (MEA), and South America. North America is anticipated to maintain its standing at the pole position through the assessment period. Factors such as the increasing number of professional gamers and rising adoption of cloud computing solutions are expected to lead the growth pace of the cloud gaming market in the region over the next few years. Also, the availability of high-speed internet services is poised to encourage market growth in the foreseeable future.
Sony Corporation (Japan), Google, LLC (US), Nvidia Corporation (US), Game Fly (US), Ubitus Inc. (US), PlayGiga (Spain), Playkey (US), Tsinghua Tongfang Co., Ltd (China), Zynga, Inc. (US), Microsoft Corporation (US), Cirrascale Corporation (US), and Hatch Entertainment Ltd (Finland) are the prominent players of the global cloud gaming market profiled in this MRFR report.
The rising investments in technological advancements are anticipated to encourage competition among the market participants over the next couple of years. In addition, these players are focusing on the expansion of global footprints, which is prognosticated to boost the revenue generation in the years to come. The competitive landscape of the cloud gaming market is characterized by the presence of established and small players. New participants are poised to enter the market scenario over the next few years owing to the presence of developmental opportunities
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