Cloud gaming has revolutionized the gaming industry due to the direct and on-demand availability to stream games on computers, mobile devices, and many other gaming mediums. The convenience with which users can access and stream games has been a significant factor promoting market growth. Market Research Future (MRFR) has recently published a detailed report which reveals an impressive 23% CAGR during the forecast period of 2017 to 2023.
The market is enduring an exacting period with its robust growth coming to an abrupt halt in light of the COVID-19 pandemic. MRFR report on market highlights the future prediction and the growth alternatives that can be created.
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The global cloud gaming market has been segmented by type, cloud, server, end-user, and region. MRFR’s analysis of the segments allows for accurate identification of market trends and challenges by providing a comprehensive view of the market.
By type, the market has been segmented into video streaming, file streaming, and others.
By cloud, the market has been segmented into public, private, hybrid and community.
By server, Covid 19 Cloud Gaming Market has been segmented into G-cluster, Play Station, Game Now, Stream My Game and others.
By end users, the market has been segmented into serious gamer, social gamer, and core gamer.
By region, the market has been segmented into North America, Europe, Asia Pacific (APAC), and the Rest of the World (RoW).
North America dominates the global cloud gaming market due to a presence of market leaders. There is also a strong penetration of smartphones and other personal electronic devices. The region enjoys high-speed internet capabilities and swift adoption of modern technological advancements.
Asia Pacific (APAC), is expected to grow significantly during the forecast period. The unrealized potential coupled with the region witnessing an increasing demand for innovative gaming experiences are facilitating the rapid growth of the cloud gaming market. The availability of a massive gaming population has attracted the attention of major market leaders, and the cost efficiency of cloud gaming is likely to promote demand further. Additionally, there is increasing penetration of smartphones and a growing demand for cloud-based platforms and services in emerging economies of this region.
The competitive dashboard of this market that has been analyzed in the report includes Samsung Electronics, Sony, Amazon, Microsoft Corporation, GameFly, Nvidia, Ubitius, Playkey, HaiHong Holding, TongFang, B Ray Medica, and Zhongqing Game.
Browse More Details on Report at: https://www.marketresearchfuture.com/reports/cloud-gaming-market-1368
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