A report by Marker Research Future (MRFR) estimates the global cloud gaming market 2020 to rise at a generous CAGR of 24.6% during the forecast period from 2017 to 2023. At this pace, the opportunities in the worldwide automotive seat market are estimated to swell up with a high valuation of 3,806.52 million by the end of the year 2023.
The market is enduring an exacting period with its robust growth coming to an abrupt halt in light of the COVID-19 pandemic. MRFR report on market highlights the future prediction and the growth alternatives that can be created.
Top Market Contenders
Game Fly (US), Sony Corporation (Japan), Ubitus Inc. (US), Nvidia Corporation (US), PlayGiga (Spain), Playkey (US), Microsoft Corporation (US), Tsinghua Tongfang Co., Ltd (China), Cirrascale Corporation (US), Zynga, Inc. (US), Hatch Entertainment Ltd (Finland) and Google, LLC (US) are the top market investors listed by MRFR in its study.
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Europe, North America, Asia-Pacific, the Middle East & Africa, and South America are the critical regions under which the study has been conducted for the cloud gaming market.
The Asia Pacific cloud gaming market is likely to expand at a CAGR of over 46% from the years 2019 to 2025, in support of the rising number of 5G infrastructure development initiatives. In the case of point, in April 2019, the major south Korea-based telecom providers such as LG Uplus, Korea Telecom, and SK Telecom launched 5G mobile networks nationwide. The mounting adoption of smartphones & gaming consoles, along with continually surging online population, has created a myriad of opportunities for market size to spur.
Europe’s regional market also gathered over 34% of the share in the market back in the year 2018 owing to the existence of many gaming enthusiasts and high penetration of gaming consoles such as PlayStation and Xbox. The companies functional in this market landscape are introducing their product offerings in countries such as France, the UK, Germany, and the Netherlands in support of the presence of robust and high-speed connectivity architecture in the region.
Global Cloud Gaming Market: Segmentation
From the segmental viewpoint of Covid 19 Cloud Gaming Market, it has incurred various segments such as type, gaming system, deployment, and end-user.
Among the type segment, the cloud gaming market included video streaming and file streaming. Out of which, the video streaming segment acquired the larger market share in the year 2018 with a value of 853.87, while the file is streaming segment might register a higher CAGR of 28.11% during the assessment period.
Among the deployment, the market has included private, hybrid, and public clouds. The private cloud acquired a market value of USD 544.76 million in the year 2018, whereas the hybrid segment will be exhibiting the highest CAGR.
Among the gaming system segment, the cloud gaming market has included G-Cluster, Remote Play, StreamMyGame, PlayStation, Steam in-home streaming, and more. The steam in-home streaming segment gathered the largest market share back in 2018, while the StreamMyGame segment generated revenue of USD 264.38 million in the same year and might register a 21.25 % CAGR in the future.
Among the end-user, the cloud gaming market included serious gamers, casual gamers, and social gamers. The social gamers segment gathered the largest market share back in 2018, and the serious gamers segment will register the highest CAGR of 28.17% during the forecast period.
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