The cutting-edge report by Market Research Future (MRFR) states that the global 3D motion capture system market 2020 is slated to obtain a considerable market valuation of USD 187 billion by 2023, at a moderate 9% CAGR over the review period (2017-2023).
Drivers and Restraints
The market for 3D motion capture systems has been driven mainly by the rising demand from the media and entertainment sector in the past few years. The increasing popularity of live-action movies based on comic book characters and other innovative characters has been a vital facet of the growing demand for 3D motion capture systems from the media and entertainment sector. Moreover, the development of the gaming industry has also driven the market through the industry’s efforts to create physically accurate and visually realistic in-game motion and offer a live-action experience for gamers. The increasing demand for sports games is likely to be a significant factor for the global 3D motion capture system market price over the foreseeable future, as the usage of advanced physics engines and very sophisticated 3D motion capture systems has been crucial to the growing popularity of games such as Madden NFL, NHL, FIFA, and NBA Live.
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The global market for 3D motion capture system has been analyzed on the basis of type, end-users, and system.
The market for 3D motion capture system is segmented on the basis of type, into hardware (sensors/LEDs, communication devices, cameras, accessories), software (packaged software and plug-in software), services (consulting and planning, installation, training, support, and maintenance) and others.
The market for 3D motion capture system is segmented on the basis of system, into an optical 3D motion capture system (passive 3D motion capture system, active 3D motion capture system, 3D depth-sensing time to flight, underwater motion capture system, structured light, market-less 3D motion capture system) and non-optical 3D motion capture system (mechanical system, electromagnetic system, inertial system).
The 3D motion capture systems market is segmented on the basis of end-user, into biomechanical research and medical, animation, movement science, engineering and design industrial, education, media and entertainment.
The geographical analysis of Global 3D Motion Capture Systems Market has been analyzed in four major regions, namely Europe, North America, the Asia Pacific, and the rest of the world segment (counting the Middle East and Africa and Latin America).
North America is likely to be the significant regional segment of the global 3D motion capture system market over the assessment period due to the continuous technological advancement in providing high-definition precision in X, Y, and Z coordinates of angular momentum. This offers a more realistic experience, irrespective of the application. The rising popularity of the filmmaking and gaming business in North America is also a significant reason for the 3D motion capture system market’s growth in the region, as numerous leading players in these industries are located in the U.S., giving the region a distinct benefit in terms of deploying the latest technological advances.
Europe is also expected to grow as a leading regional market for 3D motion capture systems over the review period owing to the strong presence of the filmmaking industry and the growing deployment of 3D motion capture systems in numerous research endeavors. The Asia Pacific is anticipated to retain a minor share in the global 3D motion capture system market over the review period, with country-wise leaders such as India, China, and Japan leading the way.
The prominent market players identified by MRFR in the global 3D motion capture system market are Codamotion (U.K), Northern Digital Inc. (NDI), Microsoft Corporation (U.S), Noraxon (U.S), Inc., Optitrack (U.S), Phasespace (U.S)Inc., Motion Analysis Corporation (U.S), Phoenix Technologies (U.S), Qualisys AB (Sweden), Inc., VICON Motion Systems Ltd.(U.K), Synertial Labs Ltd (U.K), Xsens Technologies B.V (Netherlands), among others.
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